May 21, 2014
On 5/19/14, Kiith-Sa via Digitalmars-d-announce <digitalmars-d-announce@puremagic.com> wrote:
> Box2D would be awesome. I'm about to start a project that would greatly benefit from good 2D physics (I used simple AABB till now simply because physics is too much of a PITA)

FYI the initial port is hosted online now, although I'm still cleaning it up and have to make sure it all runs properly at runtime. I found a few bugs (e.g. passing static arrays by value) which I've fixed, but until I have the entire test-suite ported I can't guarantee the bugs are all squashed. It should become pretty stable in a few days. In the meantime you can follow the development here:

https://github.com/d-gamedev-team/dbox
May 21, 2014
On Wednesday, 21 May 2014 at 07:50:58 UTC, Andrej Mitrovic via Digitalmars-d-announce wrote:
> On 5/19/14, Kiith-Sa via Digitalmars-d-announce
> <digitalmars-d-announce@puremagic.com> wrote:
>> Box2D would be awesome. I'm about to start a project that would
>> greatly benefit from good 2D physics (I used simple AABB till now
>> simply because physics is too much of a PITA)
>
> FYI the initial port is hosted online now, although I'm still cleaning
> it up and have to make sure it all runs properly at runtime. I found a
> few bugs (e.g. passing static arrays by value) which I've fixed, but
> until I have the entire test-suite ported I can't guarantee the bugs
> are all squashed. It should become pretty stable in a few days. In the
> meantime you can follow the development here:
>
> https://github.com/d-gamedev-team/dbox

Whoa you are awesome, I will use it with my experimental engine for sure
I'm still stuck on the design but here it is
http://code.dlang.org/packages/batch-engine
May 21, 2014
On 5/21/14, Vova616 via Digitalmars-d-announce <digitalmars-d-announce@puremagic.com> wrote:
> Whoa you are awesome, I will use it with my experimental engine
> for sure
> I'm still stuck on the design but here it is
> http://code.dlang.org/packages/batch-engine

Cool stuff, will have a look later!
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