May 21, 2014 Re: OpenGL Examples in D and a birth of a New Initiative | ||||
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Posted in reply to Kiith-Sa | On 5/19/14, Kiith-Sa via Digitalmars-d-announce <digitalmars-d-announce@puremagic.com> wrote: > Box2D would be awesome. I'm about to start a project that would greatly benefit from good 2D physics (I used simple AABB till now simply because physics is too much of a PITA) FYI the initial port is hosted online now, although I'm still cleaning it up and have to make sure it all runs properly at runtime. I found a few bugs (e.g. passing static arrays by value) which I've fixed, but until I have the entire test-suite ported I can't guarantee the bugs are all squashed. It should become pretty stable in a few days. In the meantime you can follow the development here: https://github.com/d-gamedev-team/dbox |
May 21, 2014 Re: OpenGL Examples in D and a birth of a New Initiative | ||||
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Posted in reply to Andrej Mitrovic | On Wednesday, 21 May 2014 at 07:50:58 UTC, Andrej Mitrovic via Digitalmars-d-announce wrote: > On 5/19/14, Kiith-Sa via Digitalmars-d-announce > <digitalmars-d-announce@puremagic.com> wrote: >> Box2D would be awesome. I'm about to start a project that would >> greatly benefit from good 2D physics (I used simple AABB till now >> simply because physics is too much of a PITA) > > FYI the initial port is hosted online now, although I'm still cleaning > it up and have to make sure it all runs properly at runtime. I found a > few bugs (e.g. passing static arrays by value) which I've fixed, but > until I have the entire test-suite ported I can't guarantee the bugs > are all squashed. It should become pretty stable in a few days. In the > meantime you can follow the development here: > > https://github.com/d-gamedev-team/dbox Whoa you are awesome, I will use it with my experimental engine for sure I'm still stuck on the design but here it is http://code.dlang.org/packages/batch-engine |
May 21, 2014 Re: OpenGL Examples in D and a birth of a New Initiative | ||||
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Posted in reply to Vova616 | On 5/21/14, Vova616 via Digitalmars-d-announce <digitalmars-d-announce@puremagic.com> wrote: > Whoa you are awesome, I will use it with my experimental engine > for sure > I'm still stuck on the design but here it is > http://code.dlang.org/packages/batch-engine Cool stuff, will have a look later! |
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