May 22, 2014
If you need a very minimal but usable GUI library for your OpenGL applications, then an immediate-mode GUI such as IMGUI could be just the trick. IMGUI has been ported to D and can be found at the following links:

https://github.com/d-gamedev-team/dimgui http://code.dlang.org/packages/dimgui

dimgui is zlib-licensed.
July 04, 2014
On Thursday, 22 May 2014 at 15:20:42 UTC, Andrej Mitrovic via Digitalmars-d-announce wrote:
> If you need a very minimal but usable GUI library for your OpenGL
> applications, then an immediate-mode GUI such as IMGUI could be just
> the trick. IMGUI has been ported to D and can be found at the
> following links:
>
> https://github.com/d-gamedev-team/dimgui
> http://code.dlang.org/packages/dimgui
>
> dimgui is zlib-licensed.

I'm starting work on a (very) small tool using dimgui.

When building an example ("demo"), I had to explicitly tell DUB to link the GLFW library - shouldn't this already be handled by the GLFW bindings?
(Also, on Linux you have to tell it to link dl...)

I.e. I added the following to dub.json of the example:
    "libs": [
        "dl",
        "glfw"
    ],

I assume it works on Windows without this? (if so, how to change it so it works on both?)

I'm on Linux (Mint 17 x64, similar to Ubuntu 14.04)
- btw, Mint17/Ubuntu14.04 only has GLFW2 in the repo, which confused me when I had GLFW but still saw unresolved symbols - but the next release will probably have GLFW3.


Also: it would be nice to have example/s that is completely standalone, can be copied by itself and works (currently examples depend on the DroidSans.ttf file higher up the directory tree) - maybe even in a separate repo.