May 22, 2014 dimgui - A port of imgui, the immediate-mode OpenGL GUI library | ||||
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If you need a very minimal but usable GUI library for your OpenGL applications, then an immediate-mode GUI such as IMGUI could be just the trick. IMGUI has been ported to D and can be found at the following links: https://github.com/d-gamedev-team/dimgui http://code.dlang.org/packages/dimgui dimgui is zlib-licensed. |
July 04, 2014 Re: dimgui - A port of imgui, the immediate-mode OpenGL GUI library | ||||
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Posted in reply to Andrej Mitrovic | On Thursday, 22 May 2014 at 15:20:42 UTC, Andrej Mitrovic via Digitalmars-d-announce wrote:
> If you need a very minimal but usable GUI library for your OpenGL
> applications, then an immediate-mode GUI such as IMGUI could be just
> the trick. IMGUI has been ported to D and can be found at the
> following links:
>
> https://github.com/d-gamedev-team/dimgui
> http://code.dlang.org/packages/dimgui
>
> dimgui is zlib-licensed.
I'm starting work on a (very) small tool using dimgui.
When building an example ("demo"), I had to explicitly tell DUB to link the GLFW library - shouldn't this already be handled by the GLFW bindings?
(Also, on Linux you have to tell it to link dl...)
I.e. I added the following to dub.json of the example:
"libs": [
"dl",
"glfw"
],
I assume it works on Windows without this? (if so, how to change it so it works on both?)
I'm on Linux (Mint 17 x64, similar to Ubuntu 14.04)
- btw, Mint17/Ubuntu14.04 only has GLFW2 in the repo, which confused me when I had GLFW but still saw unresolved symbols - but the next release will probably have GLFW3.
Also: it would be nice to have example/s that is completely standalone, can be copied by itself and works (currently examples depend on the DroidSans.ttf file higher up the directory tree) - maybe even in a separate repo.
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