Thread overview
WinAPI for druntime and OpenGL for deimos.
Nov 23, 2012
Gor Gyolchanyan
Nov 23, 2012
Jacob Carlborg
Nov 23, 2012
Gor Gyolchanyan
November 23, 2012
I'm translating OpenGL headers, taken from opengl.org (glcorearb.h,
glext.h, wglext.h, glxext.h) and I'm going to translate WinAPI headers (all
except DirectX and deprecated, like winsock1) after that.

As we all know, the WinAPI binding in druntime as well as the static libraries of WinAPI, which come with DMD are in horrendous state.

I can translate the headers with a bunch of moderately complex regexp search/replace operations, some manual tweaks and compilations with RDMD to ensure correctness.

The questions are:
    1. Can the DMD folks update the static libraries for WinAPI, so they
match with what I'm gonna submit for druntime?
    2. What requirements are there (except keeping WinAPI names unmodified)
for the translated headers to end up in druntime?
    3. Can the deimos folks please make an OpenGL repo so I can place my
translated headers in there? Yes, I know the rules of deimos.

-- 
Bye,
Gor Gyolchanyan.


November 23, 2012
On 2012-11-23 12:15, Gor Gyolchanyan wrote:
> I'm translating OpenGL headers, taken from opengl.org
> <http://opengl.org> (glcorearb.h, glext.h, wglext.h, glxext.h) and I'm
> going to translate WinAPI headers (all except DirectX and deprecated,
> like winsock1) after that.
>
> As we all know, the WinAPI binding in druntime as well as the static
> libraries of WinAPI, which come with DMD are in horrendous state.
>
> I can translate the headers with a bunch of moderately complex regexp
> search/replace operations, some manual tweaks and compilations with RDMD
> to ensure correctness.
>
> The questions are:
>      1. Can the DMD folks update the static libraries for WinAPI, so
> they match with what I'm gonna submit for druntime?
>      2. What requirements are there (except keeping WinAPI names
> unmodified) for the translated headers to end up in druntime?
>      3. Can the deimos folks please make an OpenGL repo so I can place
> my translated headers in there? Yes, I know the rules of deimos.
>

For OpenGL there's Derelict:

http://www.dsource.org/projects/derelict

For WinAPI and DirectX there's the bindings project:

http://www.dsource.org/projects/bindings

For translating headers there's DStep, but that doesn't work yet on Windows:

https://github.com/jacob-carlborg/dstep

-- 
/Jacob Carlborg
November 23, 2012
See my previous posts in this thread regarding those.


On Fri, Nov 23, 2012 at 4:07 PM, Jacob Carlborg <doob@me.com> wrote:

> On 2012-11-23 12:15, Gor Gyolchanyan wrote:
>
>> I'm translating OpenGL headers, taken from opengl.org <http://opengl.org> (glcorearb.h, glext.h, wglext.h, glxext.h) and I'm
>>
>> going to translate WinAPI headers (all except DirectX and deprecated,
>> like winsock1) after that.
>>
>> As we all know, the WinAPI binding in druntime as well as the static libraries of WinAPI, which come with DMD are in horrendous state.
>>
>> I can translate the headers with a bunch of moderately complex regexp search/replace operations, some manual tweaks and compilations with RDMD to ensure correctness.
>>
>> The questions are:
>>      1. Can the DMD folks update the static libraries for WinAPI, so
>> they match with what I'm gonna submit for druntime?
>>      2. What requirements are there (except keeping WinAPI names
>> unmodified) for the translated headers to end up in druntime?
>>      3. Can the deimos folks please make an OpenGL repo so I can place
>>
>> my translated headers in there? Yes, I know the rules of deimos.
>>
>>
> For OpenGL there's Derelict:
>
> http://www.dsource.org/**projects/derelict<http://www.dsource.org/projects/derelict>
>
> For WinAPI and DirectX there's the bindings project:
>
> http://www.dsource.org/**projects/bindings<http://www.dsource.org/projects/bindings>
>
> For translating headers there's DStep, but that doesn't work yet on Windows:
>
> https://github.com/jacob-**carlborg/dstep<https://github.com/jacob-carlborg/dstep>
>
> --
> /Jacob Carlborg
>



-- 
Bye,
Gor Gyolchanyan.